I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could also develop for IOS . I have set up the Mac to develop Unity IOS/AR projects. I read in the installation notes that Android apps are not reccomended to be developed on a Mac. What is the best working procedure to develop the same project in both IOS and Android?
I created an Unity game in Windows and I wanted to pass it to a Mac computer. I built it for Mac and I uploaded the.app folder to Google Drive as a.rar. You can't build Mac/IOS games on PC and expect them to run. You have to use apple's hardware for the build as well. Just upload the project to your Mac and build it there. The Unity engine integrates into one unparalleled platform to create 2D and 3D games and interactive content. Create once and publish to 21 platforms, including all mobile platforms, WebGL, Mac, PC and Linux desktop, web or consoles. I have finished making a game in unity 5, and have already built it for Windows, and it successfully runs. When building for Mac, it successfully built, but I am not sure what file is the launch file, and if I need all of the other files. Divx for mac. It was build into: C: Users MyName Documents TheGamesNameV1Mac. Building for iOS Unity Cloud Build A continuous integration service for Unity Projects that automates the process of creating builds on Unity’s servers. More info See in Glossary helps you automate the process of building your Unity Project for iOS Apple’s mobile operating system. More info See in Glossary devices. Aug 12, 2018 If Unity asks to upgrade the Android SDK to finish the build, grant permission and take a break while it runs the update. This build isn't ready to be installed on the Oculus Go yet. A few more steps need to be taken before it will work. Step 18: Import the Oculus Utilities for Unity package.
Can I build the App first on my PC then network through the Mac to find the PC Unity files and then build for IOS? There seems to be a conflict with one project but two Unity extensions to pick from. Should I install the Mac Unity extention on my PC Android project so that It will also work on my Mac? https://eversick244.weebly.com/flash-player-for-mac-1058.html. Will this work? What is the simpliest working procedure to develop for both IOS and Android?